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September.2006
View Article
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Participant testing for Tracklines is based on a critical ethnographic model,
whereby the researcher seeks to create a transparent testing process
with the participant(s) (subject(s)). Participants will be explained
the reason for the research, will have an active role describing /assessing
their experience and finally, will be invited to comment back on researchers'
findings, to ensure that the researcher has gathered "data" that is
valid and relevant to the subject's interpretation of her/his experience.
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July.2006
View Article
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User testing for Alter Audio is based on a critical ethnographic model,
whereby the researcher is a participant-observer. Participants are explained
the reason for the research, are part of the process of describing /assessing
their experience and finally, will be invited to comment back on researcher
findings, in order to ensure that the researcher has gathered "data" with
validity and relevance.
Overarching themes of the research are as follows: the process should be
as transparent as possible to ensure participant trust, and understanding
of their rights in the testing process. The research process seeks to
absorb as much information from users in their own words and context as
possible; it avoids subjecting participants to any paradigm or context
that melds or constrains user response or experience. This research process
assumes that users need to understand the parameters of the experience
prior to use, in order to mirror the actual experience of users who will
use the finished product. That is, researchers will explain the test
in terms of the final end product - the game - and only avoid providing
data that will color or impact the items and experiences to be tested
that day. In this way, the data becomes contextualized in the actual
game, users feel safe, and yet the test can be performed in order to
obtain desired data.
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