research questions

The core experience we are designing examines how a collaborative audio/musical authoring scenario can enhance, measure, communicate and interrogate our physical and virtual experience of a site with interruptive elements, through parallel and convergent play.

Since we previously agreed that we were developing an audio experience that would involve choreography, sampling and depositing we chose to focus on how player-level agency can be built into the experience, what effect location has on the design and the device and what the most appropriate methodologies are for intensive designed/engineered experiences. These are underlie our preparation and design of some buildable, iterative prototypes.

In considering the audience for this experience we spoke about visitors who are over-acclimatized to the location and as a result do not get as much enjoyment as they might have or once did. We must ask how users who find the natural trail experience perfectly satisfying can benefit from our enhancements.

Since our experience is largely musical or aural we need to ask how required levels of technical proficiency or musicianship can be accounted for. Finally, while repeated play could result in an improvement of the experience, how can each and every experience should be perfectly satisfying unto itself?