Art can take the temperature of a culture and allow us to gauge
our selves through our sensual and perceptual experiences. Dr.
Paula Gardner (OCAD) together with Dr. Barbara Jenkins (WLU) and
Dr. John Zellick (Waterloo) is leading research into Biomapping: mobile
interventions in self-computation and spatial aesthetics.
Participants create artworks based on their own biometric (heart
rate, eye movement, or breathing rate), and perception data. Working
with artists, they will craft the software that will process their
data, creating a biomap of 'self.'
Supported by the Social Sciences and Humanities Research Council
(SSHRC).
Tentacles is a unique application for the Apple
iPhone/iPod touch turning your device into a mobile game controller
enabling your participation in a multi-user, location-based game
projected into public spaces.
PORTAGE is an artist and designer driven research project, converting
a short street in downtown Toronto into a virtual theatre. Users
with mobile devices spray virtual graffiti on walls, turn surveillance
cameras back on themselves or collaboratively create music through
choreography.
Led by Dr. Paula Gardner and Prof. Geoffrey Shea and funded
by Heritage Canada.
Geoffrey
Shea will be presenting a large, cell phone controlled installation
at the 2010 Vancouver Cultural Olympiad.
Play: The Hertzian Collective is a sound and video installation
controlled by viewers through their mobile phones. A rich collage
of naturally occurring visual rhythms and a spoken text explore
schoolyard games: the structured and unstructured play invented
by children during the loss of innocence that accompanies growing
up.
A collocated word game where players in different cities simultaneously
rearrange letters on a virtual field - the screens on their phones
- based on their movements on a physical field.
Led by Geoffrey Shea (OCAD) and David Gauthier (Concordia).
Innovative and unique examples of how a collaborative audio/musical
authoring scenario can enhance, measure, communicate and interrogate
our physical and virtual experience of a site with interruptive
elements, through parallel and convergent play.
Led by Prof. Geoffrey Shea and Dr. Paula Gardner and funded
by Heritage Canada.
The Haunting Project is an immersive genre-bending gaming experience
researched and developed by the Lab and Concordia University. By
combining traditional genres of suspense, mystery, horror, historical
documentary, with pervasive gaming the team was able to prototype
a user experience that engaged with the history and landscape of
Mont Royal Park in Montreal.
Phone Noir is a mobile poetry experience presented at the Words
Aloud! Spoken Word Festival. Users are transported to a Casablanca-inspired
railway environment, peppered with random noir-like phrases that
are isolated or overlap depending on their movement through space.
Written and performed by Paula Gardner and Geoffrey Shea, additional
sound by John Pavicic, engineered by Jagmit Singh (Bluetooth) and
Ken Leung (GPS).
PARK WALK
The Park Walk Project is a social and environmental mapping prototype
that records and delivers historical, geological, and user-defined
stories in urban and wilderness parks. With this key
learning the Lab prototyped user interfaces and working modules
that enable park visitors to document their experience, tag their
creations to specific spots along trails and share them with other
visitors.
The Ontario College of Art & Design (OCAD) is Canada’s largest
university for art and design, specializing in creativity and innovation.
Established in 1876, the university has more depth and breadth
in visual arts and design programs than any school of its kind
in Canada. OCAD students enjoy a one-of-a-kind learning environment
that combines an experiential, studio-based education with liberal
studies, which is recognized with a BFA or BDes.