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Creating for the Multi-platform Context, and Challenges of Media and Place
Mobile content may consist of content ported from other disciplines and platforms,
and increasingly we see adaptations of existing media, and the world wide web, for
the mobile realm. This content is key for industry content aggregators, and can be
a valuable source of content for the mobile realm. Such content must, however, make
sense within the social context of mobile phone use, and should be appropriately
adapted for the mobile platform. Questions addressed by the designers, scholars,
broadcasters and industry experts at Mobile Nation are: What types of methods are
appropriate for designing location-based experience? How are mobile technologies
designed and how are they adapted for multiple platforms? What are the changing
objectives and uses within mobile communication design? In which contexts is mobility
valuable, and when does mobile communication become intrusive? How do we design
content to be both appropriate for multiple platforms, and appropriately device
specific? The migration of traditional forms of content to mobile platforms is
challenging and requires a thorough understanding of perception, economies of
scale, and the context of reception.
Participatory Culture, Ethnography, Participatory Design and the End-User
In that all of our researchers and industry professionals are also end-users, Mobile
Nation provides a large audience with a lively and engaging opportunity for professional,
student and non-professional end-users to compare user contexts and to share ideas and
information. With a focus on ethnographic research methodologies, Mobile Nation's expert
speakers and scholars make strong links to achieve our objective of moving forward the study
and application of ethnographic study within the fields of art, design and communication
research. These include participatory and user-centered design and charettes, ethnographic
research, participant observation, iterative design and improvisation. Presentations in
this realm give researchers and industry professionals the opportunity to share their
ideas and innovations, to 'try out' ideas, and to receive valuable feedback from end-users,
who become participants in the design process. Questions of particular importance are:
How does the participatory design model work within the mobile context? What can we
learn from user adoption, adaptation and change? How do social-geographic and ethnographic
research approaches contribute to our knowledge? And what approaches can be taken to
increase accessibility of mobile content, for a variety of users? The social,
co-operative use of mobile telephones breaks from earlier individual-centered
design protocols, and the potential new uses of the technology demonstrate the
ways in which technologies can be 're-imagined' and 'repurposed' by new user
communities.
Mobile Communication and Education
Mobile Nation focuses on the value of art and design research in the field of mobile communication
and related mobile technologies. Artists and designers use a range of approaches for creating new
applications in this changing field. These include design charettes, participatory design,
improvisation, information architecture and flow diagramming, mind mapping and modeling,
engineering iteration, context-specific design, and user observation and interviews. Mobile Nation's
roster of multi-disciplinary speakers includes accomplished researchers and scholars, technological
innovators, industry experts, graduate and undergraduate students who are expanding the field's
knowledge of research, design and engineering methodologies. In so doing, these players provide
positive outcomes for the academic and educational, industrial and design communities. New questions
concerning design research and education are emerging and include: in what context do education
and learning methodologies figure in design research for mobile technology? How do we engage teens
and young adults—our students are the largest demographic for mobile communication uptake and
use—in this important research? In investigating the new forms of utility in educational
environments, and the resulting evaluations of usability, the social nature of mobile use
requires new and innovative research creation methods.
Pervasive and Social Computing
The conjoined theme of pervasive and social computing affords the opportunity to involve
the public in Mobile Nation.
The extension of mobile computing into the realm of pervasive computing includes
the embedding of computer technologies and sensors into spaces and artifacts, in
combination with artificial intelligence software that can, in turn, respond to and 'reason'
about human actions and behaviours. In fact, mobile experiences can move beyond text,
sound and image. In response to the needs and desires of the user, spaces will become
highly intuitive. We can think of architecture or outdoor spaces 'software'—the
ephemeral sounds, smells, images, temperatures and even social relations that surround
them—and program the way these spaces interact with their community of end-users.
In the area of wearable computing, Mobile Nation further investigates the potential of
devices to deliver a rich variety of engaging user experiences that enhance everyday
activities and situations, through context-sensitive media and interaction. The potential
for new forms of mobile expression are only beginning to emerge and deserve attention
from both the research community and industry.
Engineering Methodologies and Solutions Meet Humanities and Social Science Approaches
Technological design needs to be conducted in close proximity to content and application design,
requiring that artists, designers and engineers develop effective forms of collaboration. Mobile
Nation is interested in methods and research questions for engineering experience design such as:
How does open-source work effectively with proprietary platforms and software design? What are
set procedures for mobile content design and engineering? How can interoperability be designed
and engineered within this evolving space? And where are the points of crossover with existing
social science and other media research and design methods? Mobile Nation focuses on the
acceleration of these design and engineering methodologies, and compares the approaches of
commercial research environments, such as Yahoo Research, Nokia and other providers of
integrated mobile solutions, to the participatory methods used by Mobile Digital Commons
Network researchers, and in scholarly contexts, such as those at Carleton University,
Concordia University, the Korea Advanced Institute of Science and Technology, Simon Fraser
University, and the Ontario College of Art & Design.
Martha Ladly, Mobile Nation Conference Leader
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