|
In this paper we discuss our use of informance in design ethnography. Informance design is a combination of role-playing, improvisation, and bodystorming that enables designers to enact situations in the role of the user. We describe how informance design can be used in design ethnography as an analytical tool that bridges ethnographic observations with pattern language and scenarios. Key reasons for the use of informances in design ethnography include: designers need to be prepared to deliver preliminary outcomes during ongoing studies; analysis tends to be textual and conceptual in nature rather than embodied and perceptual; informances serve as formative analysis that provide early representations of key insights for subsequent summative analysis.
Ron Wakkary is Associate Professor in the School of Interactive Arts & Technology at Simon Fraser University in British Columbia. His research interests lie in the design of ubiquitous computing systems including responsive environments, personal technologies and tangible user interfaces, and the study of interaction design related methods and practice. He is currently researching the concept of everyday design, funded by the Social Sciences and Humanities Research Council, and co-leads the Interactivity theme in the Canadian Design Research Network. He led the Am-I-able Network for Responsive and Mobile Environments, a Canadian research network in mobile, wearable, and responsive technologies. |
|||