Park Walk Main
Research Methodologies

  • Review of previous participatory design knowledge from Global Heart Rate
  • Ambient experience design method
  • Role playing
  • Participant observation
  • Genre testing
  • Recording styles to test technology applications
  • Recorded and built ambient interactives

MDCN
Research Questions
Methodologies
Scenarios
Testing
  • Individual observations re physical space, collated as group
  • Modeled different possible experiences on the trail
Demonstrations
People
Pictures
Tech Specs
Documentation
Models we thought about

  • This was a guided branching narrative tour
  • Temporality - what do you find out on the walk, what afterwards
  • What do you do on the walk, what do you do afterwards
  • One vs many experience and a combined experience
  • Differing levels of immersion
  • Does one mode work well with others, if so which
  • What puzzles and tasks work well in the space
  • What are the models for leaving traces in nature

  • What can users reload back into the space
  • What can you archive and take away
  • What are the natural points of activity, congruence
  • Contributory model of embedding - Locative Wiki / Semapedia tagging - rooting things in the ground
  • Can these be combined?